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- // Copyright (C) 2001-2002 Raven Software.
- //
-
- #include "gt_local.h"
-
- #define ITEM_REDFLAG 100
- #define ITEM_BLUEFLAG 101
-
- #define TRIGGER_REDCAPTURE 200
- #define TRIGGER_BLUECAPTURE 201
-
- void GT_Init ( void );
- void GT_RunFrame ( int time );
- int GT_Event ( int cmd, int time, int arg0, int arg1, int arg2, int arg3, int arg4 );
-
- gametypeLocals_t gametype;
-
- typedef struct
- {
- vmCvar_t *vmCvar;
- char *cvarName;
- char *defaultString;
- int cvarFlags;
- float mMinValue, mMaxValue;
- int modificationCount; // for tracking changes
- qboolean trackChange; // track this variable, and announce if changed
- qboolean teamShader; // track and if changed, update shader state
-
- } cvarTable_t;
-
- vmCvar_t gt_flagReturnTime;
- vmCvar_t gt_simpleScoring;
-
- static cvarTable_t gametypeCvarTable[] =
- {
- // don't override the cheat state set by the system
- { >_flagReturnTime, "gt_flagReturnTime", "30", CVAR_ARCHIVE, 0.0f, 0.0f, 0, qfalse },
- { >_simpleScoring, "gt_simpleScoring", "0", CVAR_ARCHIVE, 0.0f, 0.0f, 0, qfalse },
- };
-
- static int gametypeCvarTableSize = sizeof( gametypeCvarTable ) / sizeof( gametypeCvarTable[0] );
-
- /*
- ================
- vmMain
-
- This is the only way control passes into the module.
- This must be the very first function compiled into the .q3vm file
- ================
- */
- int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11 )
- {
- switch ( command )
- {
- case GAMETYPE_INIT:
- GT_Init ( );
- return 0;
-
- case GAMETYPE_START:
- trap_Cmd_SetHUDIcon ( 0, gametype.iconRedFlag );
- trap_Cmd_SetHUDIcon ( 1, gametype.iconBlueFlag );
- return 0;
-
- case GAMETYPE_RUN_FRAME:
- GT_RunFrame ( arg0 );
- return 0;
-
- case GAMETYPE_EVENT:
- return GT_Event ( arg0, arg1, arg2, arg3, arg4, arg5, arg6 );
- }
-
- return -1;
- }
-
- /*
- =================
- GT_RegisterCvars
- =================
- */
- void GT_RegisterCvars( void )
- {
- int i;
- cvarTable_t *cv;
-
- for ( i = 0, cv = gametypeCvarTable ; i < gametypeCvarTableSize ; i++, cv++ )
- {
- trap_Cvar_Register( cv->vmCvar, cv->cvarName, cv->defaultString, cv->cvarFlags, cv->mMinValue, cv->mMaxValue );
-
- if ( cv->vmCvar )
- {
- cv->modificationCount = cv->vmCvar->modificationCount;
- }
- }
- }
-
- /*
- =================
- GT_UpdateCvars
- =================
- */
- void GT_UpdateCvars( void )
- {
- int i;
- cvarTable_t *cv;
-
- for ( i = 0, cv = gametypeCvarTable ; i < gametypeCvarTableSize ; i++, cv++ )
- {
- if ( cv->vmCvar )
- {
- trap_Cvar_Update( cv->vmCvar );
-
- if ( cv->modificationCount != cv->vmCvar->modificationCount )
- {
- cv->modificationCount = cv->vmCvar->modificationCount;
- }
- }
- }
- }
-
- /*
- ================
- GT_Init
-
- initializes the gametype by spawning the gametype items and
- preparing them
- ================
- */
- void GT_Init ( void )
- {
- gtItemDef_t itemDef;
- gtTriggerDef_t triggerDef;
-
- memset ( &gametype, 0, sizeof(gametype) );
-
- // Register the global sounds
- gametype.flagReturnSound = trap_Cmd_RegisterSound ( "sound/ctf_return.mp3" );
- gametype.flagTakenSound = trap_Cmd_RegisterSound ( "sound/ctf_flag.mp3" );
- gametype.flagCaptureSound = trap_Cmd_RegisterSound ( "sound/ctf_win.mp3" );
-
- gametype.iconRedFlag = trap_Cmd_RegisterIcon ( "gfx/menus/hud/ctf_red" );
- gametype.iconBlueFlag = trap_Cmd_RegisterIcon ( "gfx/menus/hud/ctf_blue" );
-
- gametype.iconRedFlagDropped = trap_Cmd_RegisterIcon ( "gfx/menus/hud/ctf_red_dropped" );
- gametype.iconBlueFlagDropped = trap_Cmd_RegisterIcon ( "gfx/menus/hud/ctf_blue_dropped" );
-
- gametype.iconRedFlagCarried = trap_Cmd_RegisterIcon ( "gfx/menus/hud/ctf_red_carried" );
- gametype.iconBlueFlagCarried = trap_Cmd_RegisterIcon ( "gfx/menus/hud/ctf_blue_carried" );
-
- // Register all cvars for this gametype
- GT_RegisterCvars ( );
-
- // Register the items
- memset ( &itemDef, 0, sizeof(itemDef) );
- trap_Cmd_RegisterItem ( ITEM_REDFLAG, "red_flag", &itemDef );
- trap_Cmd_RegisterItem ( ITEM_BLUEFLAG, "blue_flag", &itemDef );
-
- // Register the triggers
- memset ( &triggerDef, 0, sizeof(triggerDef) );
- trap_Cmd_RegisterTrigger ( TRIGGER_REDCAPTURE, "red_capture_point", &triggerDef );
- trap_Cmd_RegisterTrigger ( TRIGGER_BLUECAPTURE, "blue_capture_point", &triggerDef );
- }
-
- /*
- ================
- GT_RunFrame
-
- Runs all thinking code for gametype
- ================
- */
- void GT_RunFrame ( int time )
- {
- gametype.time = time;
-
- // See if we need to return the red flag yet
- if ( gametype.redFlagDropTime && time - gametype.redFlagDropTime > gt_flagReturnTime.integer * 1000 )
- {
- trap_Cmd_ResetItem ( ITEM_REDFLAG );
- trap_Cmd_TextMessage ( -1, "The Red Flag has returned!" );
- trap_Cmd_SetHUDIcon ( 0, gametype.iconRedFlag );
- trap_Cmd_StartGlobalSound ( gametype.flagReturnSound );
- gametype.redFlagDropTime = 0;
- }
-
- // See if we need to return the blue flag yet
- if ( gametype.blueFlagDropTime && time - gametype.blueFlagDropTime > gt_flagReturnTime.integer * 1000 )
- {
- trap_Cmd_ResetItem ( ITEM_BLUEFLAG );
- trap_Cmd_TextMessage ( -1, "The Blue Flag has returned!" );
- trap_Cmd_SetHUDIcon ( 1, gametype.iconBlueFlag );
- trap_Cmd_StartGlobalSound ( gametype.flagReturnSound );
- gametype.blueFlagDropTime = 0;
- }
-
- GT_UpdateCvars ( );
- }
-
- /*
- ================
- GT_Event
-
- Handles all events sent to the gametype
- ================
- */
- int GT_Event ( int cmd, int time, int arg0, int arg1, int arg2, int arg3, int arg4 )
- {
- switch ( cmd )
- {
- case GTEV_ITEM_DEFEND:
- if ( !gt_simpleScoring.integer )
- {
- trap_Cmd_AddClientScore ( arg1, 5 );
- }
- return 0;
-
- case GTEV_ITEM_STUCK:
- switch ( arg0 )
- {
- case ITEM_REDFLAG:
- trap_Cmd_ResetItem ( ITEM_REDFLAG );
- trap_Cmd_TextMessage ( -1, "The Red Flag has returned!" );
- trap_Cmd_StartGlobalSound ( gametype.flagReturnSound );
- gametype.redFlagDropTime = 0;
- trap_Cmd_SetHUDIcon ( 0, gametype.iconRedFlag );
- return 1;
-
- case ITEM_BLUEFLAG:
- trap_Cmd_ResetItem ( ITEM_BLUEFLAG );
- trap_Cmd_TextMessage ( -1, "The Blue Flag has returned!" );
- trap_Cmd_StartGlobalSound ( gametype.flagReturnSound );
- gametype.blueFlagDropTime = 0;
- trap_Cmd_SetHUDIcon ( 1, gametype.iconBlueFlag );
- return 1;
- }
-
- break;
-
- case GTEV_ITEM_DROPPED:
- {
- char clientname[MAX_QPATH];
-
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
-
- switch ( arg0 )
- {
- case ITEM_BLUEFLAG:
- trap_Cmd_TextMessage ( -1, va("%s has dropped the Blue Flag!", clientname ) );
- trap_Cmd_SetHUDIcon ( 1, gametype.iconBlueFlagDropped );
- gametype.blueFlagDropTime = time;
- break;
-
- case ITEM_REDFLAG:
- trap_Cmd_TextMessage ( -1, va("%s has dropped the Red Flag!", clientname ) );
- trap_Cmd_SetHUDIcon ( 0, gametype.iconRedFlagDropped );
- gametype.redFlagDropTime = time;
- break;
- }
- break;
- }
-
- case GTEV_ITEM_TOUCHED:
-
- switch ( arg0 )
- {
- case ITEM_BLUEFLAG:
- if ( arg2 == TEAM_RED )
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has taken the Blue Flag!", clientname ) );
- trap_Cmd_StartGlobalSound ( gametype.flagTakenSound );
- trap_Cmd_RadioMessage ( arg1, "got_it" );
- trap_Cmd_SetHUDIcon ( 1, gametype.iconBlueFlagCarried );
- gametype.blueFlagDropTime = 0;
-
- return 1;
- }
- break;
-
- case ITEM_REDFLAG:
- if ( arg2 == TEAM_BLUE )
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has taken the Red Flag!", clientname ) );
- trap_Cmd_StartGlobalSound ( gametype.flagTakenSound );
- trap_Cmd_RadioMessage ( arg1, "got_it" );
- trap_Cmd_SetHUDIcon ( 0, gametype.iconRedFlagCarried );
- gametype.redFlagDropTime = 0;
-
- return 1;
- }
- break;
- }
-
- return 0;
-
- case GTEV_TRIGGER_TOUCHED:
- switch ( arg0 )
- {
- case TRIGGER_BLUECAPTURE:
- if ( trap_Cmd_DoesClientHaveItem ( arg1, ITEM_REDFLAG ) )
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has captured the Red Flag!", clientname ) );
- trap_Cmd_ResetItem ( ITEM_REDFLAG );
- trap_Cmd_StartGlobalSound ( gametype.flagCaptureSound );
- trap_Cmd_AddTeamScore ( arg2, 1 );
- trap_Cmd_SetHUDIcon ( 0, gametype.iconRedFlag );
-
- if ( !gt_simpleScoring.integer )
- {
- trap_Cmd_AddClientScore ( arg1, 10 );
- }
- gametype.redFlagDropTime = 0;
- return 1;
- }
- break;
-
- case TRIGGER_REDCAPTURE:
- if ( trap_Cmd_DoesClientHaveItem ( arg1, ITEM_BLUEFLAG ) )
- {
- char clientname[MAX_QPATH];
- trap_Cmd_GetClientName ( arg1, clientname, MAX_QPATH );
- trap_Cmd_TextMessage ( -1, va("%s has captured the Blue Flag!", clientname ) );
- trap_Cmd_ResetItem ( ITEM_BLUEFLAG );
- trap_Cmd_StartGlobalSound ( gametype.flagCaptureSound );
- trap_Cmd_AddTeamScore ( arg2, 1 );
- trap_Cmd_SetHUDIcon ( 1, gametype.iconBlueFlag );
-
- if ( !gt_simpleScoring.integer )
- {
- trap_Cmd_AddClientScore ( arg1, 10 );
- }
-
- gametype.blueFlagDropTime = 0;
- return 1;
- }
- break;
- }
-
- return 0;
- }
-
- return 0;
- }
-
- #ifndef GAMETYPE_HARD_LINKED
- // this is only here so the functions in q_shared.c and bg_*.c can link (FIXME)
-
- void QDECL Com_Error( int level, const char *msg, ... )
- {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- trap_Error( text );
- }
-
- void QDECL Com_Printf( const char *msg, ... )
- {
- va_list argptr;
- char text[1024];
-
- va_start (argptr, msg);
- vsprintf (text, msg, argptr);
- va_end (argptr);
-
- trap_Print( text );
- }
-
- #endif
-